Need for Speed II, released in Japan as Over Drivin' II, is
a 1997 racing video game, developed by Electronic Arts Canada and published
byElectronic Arts. It is a part of the Need for Speed series and follows Road
& Track Presents: The Need for Speed, significantly deviating from the
emphasis of realism in The Need for Speed to arcade-like gameplay, though it
introduces car tuning. As does its predecessor, Need for Speed IIfeatures
several exotic cars, and includes tracks set in various parts of the world. The
game also opted to remove police pursuits introduced in The Need for Speed.
Gameplay
There are three main game types. The first two are single
race and tournament and the last is a knockout race. Single races allow players
to become familiar with the circuits and increase their skill of any one of the
six tracks. The six tracks are called Mediterranean, Mystic Peaks, Proving
Grounds, Outback, North Country, and Pacific Spirit. Cars that are playable
from the start include the McLaren F1, Ferrari F50, Ford GT90, Jaguar XJ220,
Lotus GT1 and Lotus Espirit V8, Italdesign Cala, and the Isdera Commendatore
112i. A bonus car, the Ford Indigo concept, can be unlocked as well. The game
features extensive multi-player options including two to eight players over a
LAN, by modem or serial connection and with split-screen racing.
In a single race the player selects the opposing car, while
all cars compete in a tournament and at the start of a knockout race. There is
also two playing styles—arcade or simulation. Arcade mode improves handling
while simulation mode is intended to provide more realism. The number of laps
can be chosen from two, four or six. Automatic or manual transmission as well
car paint color are selectable in all game types.
A tournament race involves playing all tracks in order with
the starting track able to be selected. Only after successfully completing a
tournament in first place can knockout races can be played. Knockout races
involve racing two laps over each of the six tracks with a number of opponents.
These disqualification races always start on the easiest circuit and continue
through each map, with the player who finishes last being eliminated after each
race. After advancing through all the tracks another circuit is revealed.
Monolithic Studios can then only be played by completing all knockout races
first.
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