Need for Speed: Hot Pursuit 2 is a 2002 racing video game,
serving as the debut Need for Speed (NFS) title from EA Black Box, and the
firstNeed for Speed for the sixth generation of consoles as well as the final
of the first generation Need for Speed Games. It is the sequel to the 1998
racing game Need for Speed III: Hot Pursuit. In 2003, the game was awarded
Console Racing Game of the Year at the 6th Annual Interactive Achievement
Awards. Like Porsche Unleashed before it, Hot Pursuit 2 was not released in
Japan. This is also the first game in the series (until Shift) not to have a
cockpit-view in the cars.
Gameplay
Hot Pursuit 2 draws primarily from the gameplay and style of
Need for Speed III: Hot Pursuit; its emphasis was on evading the police and
over-the-top tracks featuring lengthy shortcuts.
As with the original, the player also has the option to play
as a police officer trying to arrest speeders. To do so the player rams the
speeding vehicle multiple times to disable it. The player must turn on their
lights and sirens while in pursuit, and they automatically turn off after
arresting the suspect. Police can call for a road block, spike strips, and
request help from a helicopter to assist in chasing the target vehicle. At the
end, the player is awarded for the cars busted. In the PlayStation 2 version
this mode is called You're the Cop mode while in the PC, Gamecube, and Xbox
versions it's Be the Cop mode.
Races take place in four environments which differ in
atmosphere, with a handful of tracks per environment. The different tracks in
an environment are formed by different roads being connected or separated by
road blocks. A fictional tropical island, reminiscent of Hawaii, is the most
varied environment; the track traverses a city, volcano, waterfall, beach,
forest, and two villages. The coastal forest environment, reminiscent of the
Washington coast, sometimes has foggy weather, but this does not effectively
limit visibility during races. The Mediterranean coast and so-called Alpine
environments are more homogeneous, with little variation except the occasional
short cut. Compared to the original Hot Pursuit, which features weather and
day/night variation independent of track, and widely varying environments from
snowy mountains over cities to desert, Hot Pursuit 2 tracks have significantly
less variation.
Hot Pursuit 2 is also the first in the series to lack an
in-car view that was available in preceding Need for Speed titles. There is
only a "driver's perspective" view available, without a visible
dashboard. There is one race however on the PlayStation 2 version, with a
Ferrari, in which the player drives with this in-car view.
Free Download Now
Free Download Now
0 comments:
Post a Comment